The classic era of RPGs with the likes of Baldur’s Gate and Planescape: Torment has always been my favorite time in gaming history, so it was much delight I witnessed the crowd funding revolution give birth to a classic renaissance with games like Pillars Of Eternity and Wasteland 2.
Taking that same style from Pillars, Obsidian Entertainment decided to do something RPGs have needed for a long time: totally shift the morality from black/white to an ugly, murky gray.
Much like with the Midnight tabletop RPG, Tyranny starts with the premise that the evil god won, and now the world is subjugated by an overlord that brooks no dissent and brutally puts down any resistance.
The entire standard RPG paradigm is thrown on its head, and there’s a lot here that authors and horror fans in particular should find interesting across the many choices present as you decide how to enforce the will of Overlord Kyros. I had the pleasure of covering the game extensively on release, and you can read my full write up of the mechanics and story choices at GameSkinny here.